Here are my props for GDD 202. the first one is my first attempt at making a rifle, especially my favorite assault rifle to-date. The texture work flow was interesting because of how complex the object was, I went through the photoshop method of taking a uv-snapshot then throwing it into photoshop.
the next Image was of a semi-auto glock, which in my opinion came out much better then my M4. although i used maya to bake out my textures on to a UV set.
My Glock has a 1308 poly count and my m4 rifle at 3581 poly count


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