Saturday, May 3, 2014

GDD 202 Final Project

Here are my props for GDD 202.  the first one is my first attempt at making a rifle, especially my favorite assault rifle to-date. The texture work flow was interesting because of how complex the object was, I went through the photoshop method of taking a uv-snapshot then throwing it into photoshop.

the next Image was of a semi-auto glock, which in my opinion came out much better then my M4.  although i used maya to bake out my textures on to a UV set.

 My Glock has a 1308 poly count and my m4 rifle at 3581 poly count